AMD slashes VRAM use with bonkers tree-rendering trick
Published in Graphics


Work graphs cut memory needs from 34.8 GiB to 51 KiB

Rendering trees in 3D has always been a bit of a memory hog, but AMD seems to have chopped down the problem with a new technique called “work graphs”.

Gigabyte packs RTX 5050 into a tiny frame
Published in Graphics


Low-profile triple-fan card fits small cases without sweating

Gigabyte has quietly flung out its low-profile take on the RTX 5050, cramming three fans into a card that measures just 182mm and doesn’t scream for attention.

HDMI 2.2 to stomp DisplayPort with new Ultra96 cables
Published in Graphics


Twice the bandwidth, 16k support and more marketing confusion 

The HDMI Forum has finally put the HDMI 2.2 spec to bed and it is already making DisplayPort 2.1b look a bit flaccid. The new version doubles the bandwidth to 96 GB/s, thanks to the introduction of the shiny new "Ultra96" cable.

Nvidia's RTX 5050 is here, but it's not rocking any boats
Published in Graphics


2560 cores, 8GB RAM and just enough to call it an upgrade

Nvidia has finally stuck the GeForce RTX 5050 desktop GPU on its website, and while it’s not breaking any records, it’s clearly angling for the sweet spot of entry-level gamers who fancy a whiff of Blackwell architecture without torching their wallets.

Canonical and Intel scrap GPU mitigations
Published in Graphics


Ubuntu 25.10 to ditch Intel graphics security trade-offs for OpenCL and Level Zero

Troubled Chipzilla's long-suffering GPU compute stack is getting a breather, as it and Ubuntu’s Canonical have decided to chuck out security mitigations that were kneecapping performance by up to 20 per cent.