
Nvidia Aftermath is good for analyzing error reports
DirectX 12 support gets added to GameWorks, VRWorks
During its Editors Day event last Tuesday, Nvidia team members highlighted a useful utility that will aid developers in identifying the causes of specific in-game crashes and app slowdowns using a crowdsourced data collection method to identify their root causes by location and type.

DirectX 12 performance takes center stage at Editors Day
Message to low-level API developers: “With great power comes great responsibility”
John Spitzer, Vice President of the GameWorks Labs at Nvidia, took the stage during the company’s Editors Day to discuss the age-old debate between high-level and low-level API performance for the latest game releases.

Nvidia claims its FCAT VR tool is good for framerate
Analyze time slices of gameplay and improve VR experiences
During its Editor’s Day conference in San Francisco, Nvidia announced a software utility to measure the quality of VR gameplay called FCAT VR. This tool is built on frame capture technology and, Nvidia claims, lets users to forego an expensive hardware capture solution in order to analyze individual frames and interpret data sets through software.

Nvidia cuts Geforce GTX 1080 price
US $100 price-cut
In addition to launching the new Geforce GTX 1080 Ti graphics card, Nvidia has also lowered the price of its Geforce GTX 1080 graphics card, pushing it down to US $499, a good US $100 price cut from its official launch price.

Nvidia announces Geforce GTX 1080 Ti
Available Thursday, March 9th for $699
During Nvidia’s keynote at its Editors Day event in San Francisco, Jen-Hsun Huang took the stage to officially announce the Geforce GTX 1080 Ti to a public audience.